![]() ![]() So basically NaN’s business model involved providing commercial products and services around Blender. There’s no doubt that it’s one of the visions that made the history of Blender 3D so one of its kind. The NaN hoped to bring professional-level 3D modeling and animation tools within the reach of the general computing public. In other words, the freemium model served the history of Blender 3D in its early stages.Īt the time, this was a revolutionary concept as most commercial 3D applications cost thousands of dollars. So basically the company at the time sold keys to unlock more features, for $50 or $100 it was possible to unlock advanced features in Blender. It was free but there were some locked features that you had to pay for. At the core of NaN was a desire to create and distribute a compact, cross-platform 3D application for free. In 1998, Ton decided to create a new company called Not a Number (or NaN) as a spin-off of NeoGeo to further market and develop Blender. Not to mention the other markets that were emerging, especially with the explosion of internet businesses. Later, Ton decided to sell Neo Geo because it was financially difficult to stay in the business of visualization and graphic design. Image source : Īs NeoGeo continued to refine and improve Blender, it became apparent to Ton that it could be used as a tool for other artists outside of NeoGeo. A few months later they had a Linux version, FreeBSD version, and later on, Roosendaal hired an employee to work on the windows version. As a result, the first version of Blender was published in 1998.įirst, it was only compatible with silicon graphics operating system called “Irix”. However, he wanted to be different and not exactly like the 3D software available on the market at the time (like Softimage and 3DS Max). Ton Roosendaal embarked on the journey of making his own 3D software step by step, and he was learning new things and having fun throughout the process of trial and error. ![]() So in 1995, this rewrite began and was the first chapter in the history of Blender 3D as we know it today. After a careful deliberation, Ton decided that the current in-house 3D toolset for NeoGeo was too old and cumbersome to maintain, and needed to be rewritten from scratch. Within NeoGeo, Ton was responsible for both art direction and internal software development. And they were awarded the European Corporate Video Awards of 19. NeoGeo created award-winning productions for large corporate clients such as the multinational electronics company Philips. NeoGeo quickly became the largest 3D animation studio in the Netherlands and one of the leading animation houses in Europe. Image source : Youtube/10YearsOfBlenderArt However, it was worth it since working on the amiga wasn’t a good choice for their projects, especially because they had to render the wireframe (which was very time-consuming). This computer cost them about $60,000 which was a big portion of their profits at the time. The real work for Neo Geo started in 1991 when they bought their first big silicon graphics computer which was capable of doing real-time wireframe and solids. Neo-Geo started in a studio in Eindhoven in the Netherlands, they launched the studio with a business partner and they got 7 employees doing computer graphics work. It was actually on the market from 1990 to 2004 so basically Ton Roosendaal company was the first that had the name. On the other side of the world in Japan, Neo Geo was also known as a family of video game hardware consoles developed by SNK. A lot of people refer to it as the very first pillar in the history of Blender 3D as we know it today. In 1988, when he was 29 years old Ton Roosendaal co-founded the Dutch animation studio called NeoGeo. The ultimate goal was to work as a full-time computer graphics designer, and to do 3D animation. So he decided to start a company and build the financial base to buy better and more reliable computers. ![]() Ton was a talented man with many different skills who had a passion for computer graphics. He originally wanted to be an architect, but he later studied industrial design because he wanted to do something creative and technical in the same time. It all started with the story of an ambitious young man called Ton Roosendaal. The history of Blender 3D is one to look up to The journey was filled with successes and failures but it is the thing that took it from nothingness to greatness. Because it went through an interesting journey like no other, and the least we can say about it is that it was long and difficult since it almost died at some point in its path of what it became today. ![]() The history of Blender 3D can be easily described as one of a kind, since it’s one of the best 3D software today but it wasn’t always the case. ![]()
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